Clube Amigo Suvinil
Suvinil is a major real estate paint manufacturer owned by the German multinational BASF. They have the Clube Amigo (Friends Club), which is the relationship club composed mainly by the painters that are the most important part of the whole platform construction. clubeamigosuvinil.com.br
The Challenge
Suvinil was tackling to engage the painters to visit their platform mostly because it was very outdated and not intuitive.
It was also learned from stakeholders that the painters needed to be encouraged by other advantages to trigger them to use the website. According to internal research, they could be much more prone to visit the site if they had discount coupons or product bonus attached to it. Something extra to make them feel special, together with benefits gained with the company's products.
That was when we came up with the gamification idea. That was basically an attempt to increase their engagement throughout a gamify process and a gamified site. But first, we needed to collect data from them: their habits, workflow processes, preferences, daily routine and so on, to allow us to use that information to gamify the website.
And to achieve that, we decided to split the MVP delivery into two phases:
Surveys and Gamification.
MVP Phase 1 - Surveys
Based on brainstorming sessions with the team and stakeholders, we learned that in order to understand the painters and make use of this knowledge, we would need their data. The phase 1 should and would be a data-gathering throughout company's questionaires that would be displayed on the website.
We introduced multiple choice questions about the painters life and their everyday routine such as “what is your favourite paint to use on texture walls?” but also, personal questions they were more inclined to answer like “what is your football team?”.
We identified these key points on phase 1:
Knowing the painters: Encouraging the painters to visit the website were directly linked to how interesting the questions of the surveys were. So, boring questions were out.
Data focus: Leverage as much data as we can from the surveys/workshops to get a more closer look of painters work mindset.
Understand impacts of phase 1: After gathering all the information we need, learn from it, and prepare it for phase 2.
Be clear about second phase: Understand that for the painters, knowing they can win prizes and benefits may be the most important feature of this entire platform. So, being transparent and direct about this, was key.
I used Miro to do the flows, painter journeys, brainstorms, card-sorting and low-definition wireframes: